The Iron Boots
Iron Boots
Price: 10 Shilling
On Sticky Jump Land: Small Earthquake
+10 max health on wearer
Deals 3x falling damage on the player you land on
-50% reduction in push force taken from non-self damage
This weapon is usable in Medieval Mode
These boots are heavy and slow movement by 15%

The Iron Boots is passive primary weapon for the Demoman. It's a pair of boots with iron at the bottom.

Having this weapon equipped slows the user and make a loud noise every step he makes, but grants bonus max health, resistance to push force (except from self damage) and will deal damage to any enemy the user lands on, based on the fall damage the wearer would have take if he would have landed on the ground. Landing from an explosive jump will also creates a shockwave that knocks away all nearby enemies.

This weapon is also useable in Medieval Mode.



List of active Weapons
Scout Jump-Action Shotgun - Leech-Life - Nailgun - Perceptionist - Shotgun Bride - Finish Line - Megabuster MKII - Mini Mann - Plutonium Pistol - Subatomic Bonk - Critsmourne The Lifestealer - Slugger's Face-Off
Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
Heavy Maxine - Tank Goodness - Elektroshock - Unnatural Selector - Jack & Ripper
Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook