The Mad Jack
Mad Jack
Price: 15 Shilling
Fires special bolts that explode when they hit an enemy
No headshots

The Mad Jack is a primary weapon for the Demoman.

Instead of firing grenades, it fires Huntsman-like arrows that explode several seconds after contact with an enemy, dealing damage in an area around them. Arrows will fail to explode when hitting walls or buildings, and cannot deal headshot damage.

While not stated in the stats, the Mad Jack has a clip of one arrow, and, while visually able to shoot critical arrows, will not deal critical damage.

Damage and function timesEdit

Damage and Function Times
Damage type Projectile (Arrow)
Projectile speed 2400 HU / s
Base damage 100% 75
Mini-crit 101
Explosion damage 50
Function Times
Attack interval 1.875 s
Explosion delay 1.75 s


  • This weapon will not explode on contact with buildings, and its explosions will not damage buildings. Use your secondary to empty out Engineer nests.
  • Fire this weapon at retreating enemies, because when they run back to their teammates to recover, they will explode, potentially killing other injured enemies.
  • Be wary of firing this weapon at a close range, as you will take damage from the blast as well (unless you run away quickly).
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Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
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Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
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