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Marauders Mace
Price: 25 Shilling
Performs an earthquake after a rocket jump
20% reduced fall damage
This weapon is heavier than most weapons
40% slower firing speed

The Marauder's Mace is a melee weapon for the soldier. It is a black mace with a wooden handle.

At the cost of a reduced firing rate, having this weapon active will make you fall faster, take less fall damage and, most importantly, create a shockwave that knocks away all nearby enemies when landing from a rocket jump. This makes the weapon a very useful tool for defending control points or the payload cart.

Damage and Function timesEdit

Damage and Function Times
Damage type Melee
Base damage 100% 65
Critical 195
Mini-crit 75-101
Function Times
Attack interval 1.12 s


This weapon is a great combo with the Rocket Jumper. Using a damage-dealing rocket launcher will make you near 100HP with this weapon, but the Rocket Jumper won't. An alternative is using the Gunboats so that your damage taken is greatly lowered.

It's great for knocking enemies off a control point and can even throw them off a cliff if said control point is near one.


Use this mace when attacking groups! It helps seperate the group and makes it easier to take each person out. It's also good for an escape, if you want the enemy off your tail.


Sometimes, you can actually cause the earthquake without doing a rocket jump. This is a rare bug and doesn't affect gameplay much.

List of active Weapons
Scout Jump-Action Shotgun - Leech-Life - Nailgun - Perceptionist - Shotgun Bride - Finish Line - Megabuster MKII - Mini Mann - Plutonium Pistol - Subatomic Bonk - Critsmourne The Lifestealer - Slugger's Face-Off
Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
Heavy Maxine - Tank Goodness - Elektroshock - Unnatural Selector - Jack & Ripper
Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook