The Maxine
Price: 30 Shilling
Creator: Mecha the Slag (Scripting)

Svdl (Model)

No move speed penalty while deployed
10 ammo consumed per second while deployed
15% slower spin up time
-25% damage penalty
Cannot collect ammo from dispensers while active

Maxine is a Heavy primary weapon. It is a dark green WWI-era Minigun covered in rust and sporting wheels on each side of the beginning of the barrels.

This weapon will alow the Heavy to move at normal speed while revved up, entirely bypassing the slow whilst attempting to stay spun-up, However, it passively drains a significant amount of ammo while spun up, and cannot collect ammo from Dispenserse or Bomb Carts. Additionally, it deals lower damage then the standard Minigun and has a spin-up time penalty, forcing the user to take care when preparing for attack.

Damage and Function timesEdit

Damage and Function Times
Damage type Bullet
Maximum ramp-up 150% 10.125 / bullet
Base damage 100% 6.75 / bullet
Maximum fall-off 50% 3.375 / bullet
Critical 27 / bullet
Mini-crit 12-18 / bullet
Pellet count 4
Function Times
Attack interval 0.1 s
Windup time 1 s


  • Defending areas with this weapon can be difficult, as staying spun up will very quickly drain your ammo supplies, but leaving it unwound leaves you very vulnerable. As such, this weapon is much more effective when used offensively.
  • Be sure to pick up weapons dropped from dead enemies and teammates, as you'll need every bullet you can get.
  • Always move towards enemies. Maxine's huge advantage comes from the fact that you can overcome the Minigun's massive spread and weakness to falloff by approaching enemies a lot faster then you can with any other Minigun.


  • This weapon used to be part of a set of items, which included The Maxime, and the Jack and Ripper
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