The Mini Mann
Item 428
Price: 30 Shilling
Creator: Mecha the Slag
While under the effects, 40% smaller.
Fire and explosion damage taken is mini-crits.

The Mini Mann is a Secondary-slot weapon for the Scout. Its a green bonk that when you drink it will make the Scout 40% smaller, but you take mini-crits on explosive or fire based weapons.

Being small doesn't scale damage values, so you can still do full damage while you're small.

Function timesEdit

Function times

The user becomes smaller and takes mini-crits on explosions or fire. (Here lies scout. He ran fast. And Died fast.)

Consumption time 1.2 s
Recharge time 10
Effect duration 5


The Mini Mann can be used to surprise enemies from behind, because nobody expects you to be smaller, and take them down easily. It can also be used to hide in certain spots. Never use it when fighting a pyro because you will almost instantly die due to extra damage to (Fire-Explosions).


  • You can get stuck in walls after the duration, rendering yourself unable to move until you drink the Mini Mann again.
  • Using a Resupply Locker to drink the Mini Mann during its effect will have the same effect as drinking a Bonk! Atomic Punch.
List of active Weapons
Scout Jump-Action Shotgun - Leech-Life - Nailgun - Perceptionist - Shotgun Bride - Finish Line - Megabuster MKII - Mini Mann - Plutonium Pistol - Subatomic Bonk - Critsmourne The Lifestealer - Slugger's Face-Off
Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
Heavy Maxine - Tank Goodness - Elektroshock - Unnatural Selector - Jack & Ripper
Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook