Private Practice
Black Medigun
Übercharge provides mini-crits and defensive buff
On Assist: +15% Übercharge
-25% Übercharge rate
-25% faster overheal decay
The more well-rounded Medigun for pocket Medic-style players. On every kill you assist in, you gain a whole 15% Ubercharge meter bonus. The Kritzkrieg you deploy with this weapon, instead of full crits, deals mini-crits instead; but you and your patient are refunded with a 35% damage resistance defense buff instead. Neat, huh? Though, even though the effect still looks like a full crit Kritzkrieg, the mini-crit effect is there.
— Weapon announcement on the official Slag Forum

The Private Practice is a secondary weapon for the Medic. It was ment to be a February 2012 Weapon of the Month, but due to it not working properly it was removed the next day of its introduction and replaced by the Cauterizer.

Compared to a standard Medigun, it charges its Übercharge slower and its overheal decays faster, but the wearer is granted a significant amount of Übercharge on each assist it does. Its Übercharge grants both mini-crits and a 35% damage resistance to both the wearer and the patient, making this an intermediate between the standard Medigun and the Kritzkrieg.

Damage and function timesEdit

Healing and function times
Healing (in combat) 24 / s
Healing (out of combat) 72 / s
Function Times
Effect duration 8 s
Charge fill speed (normal) 1.875% / s
Charge fill speed (reduced) 0.938% / s
Maximum charge time (normal) 53.3 s
Maximum charge time (reduced) 106.7 s


  • As the announcement implied, this weapon is best for Medics who focus on a single target, as the faster overheal decays makes it unwise for buffing multiples allies.
  • The slower Übercharge rate coupled with the bonus Übercharge on assists makes it suit better aggresives patient that can afford to decimates enemies.
    • Each assist will effectively grants as much Übercharge as 8~16 seconds of continual healing (depending on if the patient is above the 142.5% health treshold).
Weapons of the month
September 2013 Megabuster MKII - Unnatural Selector - Double Edge
August 2013 Torpedo Tube - Reactor Overload - Lifeforce Harmonizer - Zap Sap
June 2013 Finish Line - Death Warrant - Celtic Clusterer
May 2013 Jump-Action Shotgun - Warm-up Warps - Pshoooes - Cycloptic Carnage - Indirect Miss - Banzai Banner - Sunburner - Smoke Detector - Tank Goodness
April 2013 Jump-Action Shotgun - Pilot's Protection - Aerial Attacker - White Sphere - Grenade Croucher - Slavery Catcher - Pig Stretcher -5000 - Indirect Miss - Giver's Grenadier
March 2013 El Torero - Anklebiter
February 2013 Pshoooes - Culling Blade - Scottish Chain - Werewhiskey
January 2013 Tidebringer - Rocket-Flare - Laugh-a-Minute
December 2012 Cycloptic Carnage - Survivalist's Slugger - Baleful Beacon
November 2012 Warm-up Warps - Ponk! Atomic Hammer - Warlord's Winchester - Gravity Well - Mechanical Mann - Dashing Rogue
October 2012 Ponk! Atomic Hammer - Sunburner - Tauntman - Wintermann's Machett
September 2012 Banzai Banner - Igniter's Elite - Scottish Pride
August 2012 Doubleshot - Sufficent Factory - Replenishing Raikov - Turtle Rock - Dirty Scoundrel - Backnacker
July 2012 Neverending Nuisance - Warm-up Warps - Chicago Typewriter - Gaelic Grenadier - Lebensnerv - Quick Draw
June 2012 Wondah Bat - Circus Flamer - Electroalgesic - Be Efficent - Dashing Rogue
May 2012 Warlord's Winchester - Jet-Powered Galoshes - Hot Air Balloon - Regreaser - Half Life - Riot Shield - Fists of Fury - French Tickler
April 2012 Wrecking Ball - Ghost Charge - Sure Swing - Immortal Engine - Dying Pan - Valve Rocket Launcher - Megabuster - Laser Light Show - Spying Pan
March 2012 Boilerbuss - Arsonist's Arsewipe - Moist Towelette
February 2012 Pocket Rocket - Half Life - Fists of Fury - Cauterizer - Private Practice
January 2012 Batterfly - Riot Shield - Spy Remover
December 2011 Rage Launcher - Warlord's Winchester - Fifth of July - Firebrand