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Private Practice
Black Medigun
Attributes
Übercharge provides mini-crits and defensive buff
On Assist: +15% Übercharge
-25% Übercharge rate
-25% faster overheal decay
The more well-rounded Medigun for pocket Medic-style players. On every kill you assist in, you gain a whole 15% Ubercharge meter bonus. The Kritzkrieg you deploy with this weapon, instead of full crits, deals mini-crits instead; but you and your patient are refunded with a 35% damage resistance defense buff instead. Neat, huh? Though, even though the effect still looks like a full crit Kritzkrieg, the mini-crit effect is there.
— Weapon announcement on the official Slag Forum

The Private Practice is a secondary weapon for the Medic. It was ment to be a February 2012 Weapon of the Month, but due to it not working properly it was removed the next day of its introduction and replaced by the Cauterizer.

Compared to a standard Medigun, it charges its Übercharge slower and its overheal decays faster, but the wearer is granted a significant amount of Übercharge on each assist it does. Its Übercharge grants both mini-crits and a 35% damage resistance to both the wearer and the patient, making this an intermediate between the standard Medigun and the Kritzkrieg.

Damage and function times[]

Healing and function times
Healing (in combat) 24 / s
Healing (out of combat) 72 / s
Function Times
Effect duration 8 s
Charge fill speed (normal) 1.875% / s
Charge fill speed (reduced) 0.938% / s
Maximum charge time (normal) 53.3 s
Maximum charge time (reduced) 106.7 s

Gameplay[]

  • As the announcement implied, this weapon is best for Medics who focus on a single target, as the faster overheal decays makes it unwise for buffing multiples allies.
  • The slower Übercharge rate coupled with the bonus Übercharge on assists makes it suit better aggresives patient that can afford to decimates enemies.
    • Each assist will effectively grants as much Übercharge as 8~16 seconds of continual healing (depending on if the patient is above the 142.5% health treshold).
Weapons of the month
September 2013 Megabuster MKII - Unnatural Selector - Double Edge
August 2013 Torpedo Tube - Reactor Overload - Lifeforce Harmonizer - Zap Sap
June 2013 Finish Line - Death Warrant - Celtic Clusterer
May 2013 Jump-Action Shotgun - Warm-up Warps - Pshoooes - Cycloptic Carnage - Indirect Miss - Banzai Banner - Sunburner - Smoke Detector - Tank Goodness
April 2013 Jump-Action Shotgun - Pilot's Protection - Aerial Attacker - White Sphere - Grenade Croucher - Slavery Catcher - Pig Stretcher -5000 - Indirect Miss - Giver's Grenadier
March 2013 El Torero - Anklebiter
February 2013 Pshoooes - Culling Blade - Scottish Chain - Werewhiskey
January 2013 Tidebringer - Rocket-Flare - Laugh-a-Minute
December 2012 Cycloptic Carnage - Survivalist's Slugger - Baleful Beacon
November 2012 Warm-up Warps - Ponk! Atomic Hammer - Warlord's Winchester - Gravity Well - Mechanical Mann - Dashing Rogue
October 2012 Ponk! Atomic Hammer - Sunburner - Tauntman - Wintermann's Machett
September 2012 Banzai Banner - Igniter's Elite - Scottish Pride
August 2012 Doubleshot - Sufficent Factory - Replenishing Raikov - Turtle Rock - Dirty Scoundrel - Backnacker
July 2012 Neverending Nuisance - Warm-up Warps - Chicago Typewriter - Gaelic Grenadier - Lebensnerv - Quick Draw
June 2012 Wondah Bat - Circus Flamer - Electroalgesic - Be Efficent - Dashing Rogue
May 2012 Warlord's Winchester - Jet-Powered Galoshes - Hot Air Balloon - Regreaser - Half Life - Riot Shield - Fists of Fury - French Tickler
April 2012 Wrecking Ball - Ghost Charge - Sure Swing - Immortal Engine - Dying Pan - Valve Rocket Launcher - Megabuster - Laser Light Show - Spying Pan
March 2012 Boilerbuss - Arsonist's Arsewipe - Moist Towelette
February 2012 Pocket Rocket - Half Life - Fists of Fury - Cauterizer - Private Practice
January 2012 Batterfly - Riot Shield - Spy Remover
December 2011 Rage Launcher - Warlord's Winchester - Fifth of July - Firebrand
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