The Walkabout
Price: 30 Shilling
Combo system: damage increases for every hit, third hit will be a critical hit and reset the combo
No move speed penalty from zoom
Combo is reset upon missing
100% slower power charge
No headshots
-10% slower firing speed

The Walkabout is a primary weapon for the Sniper. It appears as a standard sniper rifle with broom bristles replacing the stock.

The Walkabout cannot charge its shot or do headshots, but doesn't slow down the holder while aiming and uses a combo system; Hitting a target will cause the next shot to deal increased damage, and hitting again will give you a guaranteed Critical Hit, as well as boosted damage. Missing will reset the combo. The weapon also has a heavily reduced base damage and fires sightly slower.

Damage and function timesEdit

Damage and Function Times
Damage type Bullet
Base damage 100% 15/30/150
Critical 45/90/450
Mini-crit 20/41/203
Function Times
Attack interval 1.65 s


  • You can switch to and from this weapon while still retaining your current combo. Use your SMG to defend yourself in situations where you don't have time to build your combo.
  • Hitting buildings does not reset your combo, so harassing Sentries is always a good idea.
  • Fighting enemy Snipers can be dangerous due to your inability to instantly headshot them. Try and snipe from areas that give you better vision of the front lines instead.
List of active Weapons
Scout Jump-Action Shotgun - Leech-Life - Nailgun - Perceptionist - Shotgun Bride - Finish Line - Megabuster MKII - Mini Mann - Plutonium Pistol - Subatomic Bonk - Critsmourne The Lifestealer - Slugger's Face-Off
Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
Heavy Maxine - Tank Goodness - Elektroshock - Unnatural Selector - Jack & Ripper
Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook